Cryptopia Blog
Cryptopia Blog

Cryptopia's Main Gameplay Factors: Pollution & Population

06.12.22 10:44 AM Comment(s)
Blockchain games were to disrupt the entire gaming industry. They introduced innovative and revolutionary gaming elements never before seen in traditional games. Concepts like play-to-earn (P2E), fungible tokens (cryptocurrencies), NFTs (ownable avatars, items, equipment, badges, buffs. etc.), persistent decentralized metaverses, and self-sovereign identity were all the rage. Among these, P2E had the most profound impact on the general gaming population who rejoiced in the notion of being able to earn doing something they enjoy. 

Many blockchain game initiatives rushed to jump into the P2E bandwagon, building their projects solely around this new gaming genre only to discover later on that this was not enough to keep their players engaged. This was aggravated by the tendency of most P2E token rewards to lose value over time due to inflation and lack of in-game utility, completely removing any incentive to continue playing the game. 

Our solution was simple: create a game that gamers actually enjoy playing. A game that has an intriguing backstory, seamless integration of blockchain gaming elements, and most important of all, a highly enjoyable gameplay. In doing so, we address two major challenges of blockchain-based games. First, gamers will continue to use our game primarily because they enjoy it. Second, the game token will not drastically lose its value over time since our token is finite and has extensive in-game utility through gameplay.

In line with this, we created Cryptopia based on a narrative that mimics timely real-world issues confronting our society today. Our game paints a scenario where humanity is on the brink of self-destruction brought forth by its relentless abuse of the environment and unsustainable population growth. Its gameplay revolves around humanity’s last-ditch effort to salvage its deteriorating state through the creation of a blockchain-based society called Cryptopia World.

The game has four factions: the Eco faction, the Industrial faction, the Tech faction, and the Traditional faction. These factions do not always see eye-to-eye with regard to the creation of this new society. While most factions can work together, one of them always finds itself on the opposing side of another. One faction believes Cryptopia is a great opportunity for wealth generation, while another faction sees it as a chance to save the environment. Still, others believe technology is the key to moving forward, while others are convinced that essential policies should be made with the people’s consensus. 

A huge part of the gameplay is tied into these four factions. Depending on the faction players associate with, it will affect their performance in the game. The gamer’s capacity to succeed and progress relies heavily on two major gameplay factors: Pollution and Population. To fully comprehend the effects of these gameplay factors we need to understand the primary motivations and goals of each faction. 

The Eco Faction wants to create Cryptopia as a seasteading carbon emission-free city-state. They call themselves the Earth’s Disciples with the primary objective of preserving natural resources, maintaining biodiversity, and protecting the environment from the effects of pollution. They plan to build nature parks to counter the effects of CO2 and rely on renewable energy that minimizes the negative impact on the environment. They advocate slow and steady progress as a means for a more sustainable future. 

The Industrial Faction on the other hand wants to maximize profits by any means possible. They call themselves the Inheritors, a befitting name to describe a group of people that has no regard for the effects of their activities on the environment. For them, humans inherited Earth to dominate and exploit. They want to control as many resources as possible, placing them in a primary position of unprecedented growth and unimaginable wealth. They prefer using fossil fuel and nuclear energy to power their businesses and factories.

Another faction is the Traditional faction. They believe every human being is created equal with equal rights and responsibilities. For them, the proper course of action should always emanate from the consensus. It is in their best interest to keep a healthy number of the population to influence policy in their favor. They call themselves the Unifiers. They equally favor the use of both renewable and non-renewable energy, whichever is more feasible. 

Finally, there is the Tech Faction. They are the Technocrats whose main aim is to create self-sustaining industries powered by the latest technological advancements. To achieve this, they believe Cryptopia should have a limited expert population of people who have the necessary knowledge and skill set to contribute to improving quality of life. They plan to leverage their technology to use the most beneficial source of energy regardless if it is renewable or non-renewable energy. 

As we can see, factions do not always get along with each other. The Earth's Disciples can work with the Unifiers and Technocrats but are at odds with the Inheritors. The Inheritors can also work with both the Unifiers and the Technocrats with Earth Disciple as their natural rival as they disagree in dealing with Pollution. The Unifiers can work with the Earth’s Disciples and the Inheritors but will not work with the Technocrats. Similarly, the Technocrats can also work with the Earth’s Disciples and Technocrats, but finds themselves against the Unifiers on issues regarding Population.

Pollution and Population gameplay factors create natural adversaries within the competing factions. They will be represented in the game as universal measurements of CO2 emissions and Population scores respectively visualized as a meter. These factors will affect the different factions either positively or negatively, and depending on your faction it will need to be managed to remain high or low. This gives the player direct influence on Cryptopia’s gaming environment. 

Pollution or CO2 emission in the game is the common gameplay factor of the Eco and Industrial factions. Its effects tie directly to each of the faction's main goals. For the Eco faction, a low CO2 emission is ideal. This will increase the production and profitability of certain Eco buildings in the game. Conversely, a high CO2 emission rate is ideal for the Industrial faction giving its in-game factories a boost in productivity, and in an increase of resource extraction efficiency. 

Population or Population score in the game is the common gameplay factor of the Traditional and Tech factions. As explained earlier it ties directly to the objectives of each faction. For the Traditional faction, a high population score is ideal. As a result, in-game buildings of the traditional factions experience an increase in productivity. A low population score on the other hand will improve the production and efficiency of the Tech faction’s factories and businesses giving them an advantage over their rival faction. 

The CO2 emission and population score gameplay factors also have global and local effects. Global effects influence all the players in Cryptopia. The game calculates the total carbon emission and population score globally and depending on how high or low they might be, it will affect the effectivity and resource production positively or negatively. Local scores only affect players who are near other players. In this case, the total carbon emission and population scores are calculated based on the surrounding land tiles around your land tile. Again, depending on how high and low those readings are, will determine their effects either positively or negatively. 

It is also important to note that each of the land tiles and some of the NFTs have some sort of population score and carbon emission associated with them, which all contribute to the global and local scores in the game. Moreover, CO2 emissions and population score will have some secondary effects. 

Take for example the Industrial faction, while they may enjoy a heightened production rate during high CO2 emissions, tax can be levied on the owners of the CO2-emitting facilities, buildings, and vehicles. For the traditional faction, a high population score might be ideal but may adversely impact them if it puts significant stress on the food supply resources in Cryptopia. 

Those are just examples of the gameplay mechanics that can be implemented in the game. Take note that there are other gameplay factors at work in our game which we will discuss in our future articles. 

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