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Cryptopia Blog

Cryptopia Achieves a Stable In-Game Self-Sustaining Economy

Marketing
03.11.22 06:36 AM Comment(s)

Cryptopia’s Sustainable Economy

Blockchain games are often viewed as unsustainable. Many blockchain-based games came and went over the past couple of years—the game was launched, got hyped, the value of its assets rose, but only the early birds benefited because the game didn’t have a plan for fueling and rewarding new players. Without such future planning, the game is rendered essentially worthless. 


In contrast, Cryptopia has been comprehensively planned out to have a stable in-game self-sustaining economy. 


What are Blockchain Games Currently Doing?

P2E developers typically try a number of short-term solutions, alone or in tandem, to sustain their game.


 
       

Creation of New Coins

Creating coins on the fly is one of the most popular things developers do to fuel new players; the major drawback is that this lowers the coin’s value. While the newly created coins reward players, these hold very little value. If the value of the coins is negligible, how does it fuel a sustainable in-game economy in the long term?

Redistribution of Investor Funds

Another strategy many P2E games take to reward players is redistributing funds raised through investors. This strategy may work but only so long as the investors see new players coming and the game stays profitable. Without a follow-up plan, the question of how players will fuel other new players remains unanswered.


Cryptopia’s Solution

Cryptopia avoids these methods and relies purely on gameplay. Various in-game elements contribute to creating and maintaining a stable in-game economy. 

Cryptopia has various resources, most of which are finite. A few crucial infinite resources, such as sand, wood, stone, fruit, meat, and fish, are there to get the game started. There will never be more finite resources created unless the community (DAO) votes to have more. 

One way Cryptopia’s circular economy fuels new players is through a fee system masked as gameplay—as droppage, and by repurposing resources. There are multiple gameplays in Cryptopia complementing its circular economy. Two examples are: Pirates looting resources from faction players, and crafting an NFT capturing card.

Pirates Looting Resources

The most popular gameplay for Pirates is to loot resources from other players. A successful loot depends on various factors: the pirate’s and player’s stats—that is, their XP (experience point), charisma, luck score, and level, and; the luck score of the Pirate, which determines the percentage of loot they will receive. 


For example, if the target is carrying 100 gold, and the pirate’s stats are not strong enough to loot all the gold from the victim, then a part of the 100 gold, depending on the Pirate’s luck, will fall into the ocean. The amount of gold that falls into the sea will be implemented as a reward for multiple quests. For instance, a quest can be found by diving underwater and opening a treasure box, which contains a map and key to perform your quest. After completing the quest, you will receive a portion of the dropped gold as your reward. 


We can see that this mechanic fuels quests by reusing resources within the gameplay. This attracts new players, thereby complementing Cryptopia’s circular economy. 

Crafting an Item (NFT)

The second example is crafting an NFT through the redistribution of used resources as quest rewards. In this example, it’s an NFT capturing card, which is used to capture creatures. These capturing cards have different rarities: common, rare, legendary, and grandmaster. These rarities correspond to a creature’s rarities: common, rare, legendary, and master. After they’re used, the cards get burned and replaced with the NFT of the creature. 


When you level up and develop your skills enough, you can become a grandmaster high-level crafter. Once you do, you’ll be able to craft a legendary card that allows you to catch a legendary creature. 


To craft a legendary card, you will need resources. For example, you may need 10 rare capturing cards + 15 gold bars in order to craft 1 legendary capturing card (this is subject to change). If capturing cards get burned once they’re used, the gold will then be repurposed as quest rewards. Unlike the pirate gameplay example where a percentage of gold drops as a fee, this time 100% of the gold used to craft the capturing card will flow back into the game as quest rewards. This contributes to the game’s sustainable circular economy. 


What if Quests are not Being Performed?

It’s possible that players aren’t interested in performing a certain quest due to a lack of attractive rewards. This is not a big concern; as new players join and more gameplay unfolds, these add to the reward pool to be distributed in quests, which then attracts and fuels even more new players. Over time, the quest’s rewards pile up, and eventually be attractive enough to get taken. Note, however, that the more players join the quest, the smaller their share of rewards. That said, more players also means the value of the rewards rise, balancing things out. 


In conclusion, we can see that there is no creation of more coins or investment money redistributed into the game to fuel new players. There are many channels fueling the quests, and those are all simply by players playing Cryptopia.